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Devlog
- February 19, 2021 by Matt Beckett#development, #controls, #drawing, #loadingI've added some "Controls" drawings to the loading screen. They may or may not be helpful to the player, but will at least give something fun to look at while the game loads. Btw these animated drawin... Continue reading
- February 15, 2021 by Matt Beckett#process, #inspiration, #game design, #miyamoto, #nintendo, #synth, #meditation, #ambientHere are a few inspirations/things I was thinking about: A recent New Yorker profile on Shigeru Miyamoto, in particular this line: "I think humans are wired to experience joy when we throw a ball and... Continue reading
- February 15, 2021 by Matt Beckett#3dmodelling, #characterdesign, #mixamo, #unityHi! If anyone's curious I run through my process, which I think is fairly idiosyncratic, in this linked Devlog post. Long story short I make the characters on my iPhone, then Photoshop, then Mixamo... Continue reading